Freelancer - FAQ - Freequently Asked Questions
What
is Freelancer?
When is the release date?
What are the
system requirements?
Does
Freelancer have multiplayer support?
Who is developing
Freelancer?
What kind
of missions are available?
How many
ships are we be able to fly?
How many characters
are in the game?
Who do we play as?
Can we
choose our character's appearance?
Are wingmen available
for hire?
How many missions
are available?
What kind
of commodities are available?
What weapons are available?
How does the money
system work?
Can
we play Freelancer after the story is completed?
How do saved games
work?
How many systems
are in the game?
Can we really
go anywhere we want?
How dynamic is the
universe?
How does the interface
work?
So are we
able to use a joystick?
Can we eject?
Are
there black holes and other objects in Freelancer?
Is there a demo?
Where can
I find further information?
What is Freelancer?
Freelancer is an upcoming space flight-sim that intends to
revolutionize and revitalize the flight sim market. Based
in the dawn of the 30th century, humankind has explored and
colonized the space surrounding the Sirius sector, where humankind
fled months before a powerful alien vessel destroyed the Solar
system. In Freelancer, you can trade commodities to make
money, upgrade your ship, earn a reputation among the hundreds
of characters in the game, and ultimately will discover the
secret behind the Nomads* who destroyed the Solar system eight-hundred
years ago!
*The actual storyline is an educated guess
at this point!
When is the release date?
The date that Freelancer was released was April 11th, 2003.
What are the system requirements?
500 MHz Processor
128 MB RAM
16 MB RAM 3D accelerated Video Card
Mouse (Wheel for speed control)
Keyboard
Sound card
Windows 98/ME/2000/XP
Does Freelancer have multiplayer support?
Freelancer does indeed support multiplayer. Fortunately,
there is CO-OP multiplayer, which allows
players to fly within the same universe (exact limit as of
the last showing of the game was 16, but not sure)
and trade, fight, explore, and complete missions. The
multiplayer is basically one persistant world
(like a small MMO game), it could be run off of a dedicated
server all the time, or saved and played when the players
felt like logging on and playing. It would play like most
games today, using one computer as the host of the game. Players
can hook up using simple LAN-type play, and it is expected
you could find games through Microsoft's own Zone online gaming
service.
Who is developing Freelancer?
Freelancer is being developed by Digital Anvil, who also made
Freelancer's prequel "Starlancer." Chris Roberts of Wing Commander
fame was originally in charge of development, but left the
company in late 2000 to form his own studio, PNR Films. When
Chris left, then-Lead Designer Phil WattenBarger took over
of Producer/Project Lead, and Jörg Neumann, who was working
on the Digital Anvil game Loose Canon, decided to stay and
take over Phil's old job of Lead Designer. Thankfully, little
change was actually made in the higher-ups of the dev team,
so Chris Roberts' absence should have little impact on his
original vision of the game!
What kind of missions are available?
This is the exciting part! According to Digital Anvil, they
design missions based on their sixteen mission "templates"
(think "Escort," "Destroy," "Explore," and so on) that allows
for up to forty different types of missions in the
story line! Here is what Digital Anvil had to say:
The main consideration is that the missions
need to be fun (obviously) - but they also have to make fictional
sense. Freelancer features a total of 13 story chapters, which
could each be seen as a single mission, but in reality are
conglomerations of as many as 10 mission objectives.
A given mission can take well over two hours to complete.
But the real "meat" of the mission system lies in what we
sometimes call "random missions." The universe supports about
3,000 different trade routes that are offered to the
player as cargo missions and are used by transports and convoys
to deliver their goods from base to base. Other mission types
include patrols, assassination missions, and destroy missions.
All in all, Freelancer has more than 5,000 different
missions that can all be adjusted for various difficulty
levels.
So with nearly unlimited missions, Freelancer
has very good replayability!
How many ships can fly?
According to Digital Anvil last year, there are about twelve
flyable spacecraft in the game, ranging from light fighters
to small freighters (think Millenium Falcon). Each house is
expected to have three classes of craft, with one type each:
Standard, Elite, and Freighter. In addition, there are pirate
ships, and civilian ships that you can fly. There are some
ships where only one or two exist in the whole game!
However, according to more recent previews based on the recent
demo at Microsoft's Internation Games Festival and GenCon
2002, there are up to twenty ships you are able to purchase.
The game actually features around a total of 40-45 different
ships, all of them you'll encounter at some point in the game.
It's just that not all of them are flyable. But, as Digital
Anvil has pushed, the game is still in development, and this
number could always change. In terms of larger capitol ships,
we have heard that you can land on some of them. Rumor has
it that some missions will require you to interact with capitol
ships. Although how this works yet remains a secret.
In addition to actual craft you can purchase, there are many
upgrades you can purchase, from weapons, engines, shield generators,
to neuronets. All this will make each craft unique, and the
addition of upgradable components will make every ship almost
one of a kind!
How many characters are in the game?
The exact figure of storyline characters in the game is not
known. In fact, no word has been given at all! A recent preview
from Computer Gaming World gave the number 1,200, but
as of more recently Digital Anvil is now saying that 2,000
different NPCs, all with their own stories, prejudices, desires,
and reputations that shape how they interact with you. If
one character dislikes you enough, he may even become threatening!
Using some credits to bribe him may convince him to like you
a little more, though!
Who do we play as?
The character we play as in Freelancer is named Trent Edison,
whose home and family were destroyed in a mysterious explosion.
With nothing left but the clothes on his back and an old beat-up
Ford Probe of a ship, you start your adventure in Liberty
space as you begin the adventure in Freelancer!
Can we choose our character's appearance?"
No. According to Digital Anvil, it would be difficult to create
an deep and involving storyline if the main character changes.
This seems reasonable, as in games such as Wing Commander,
you play a specific person with his own voice, looks, and
attitude, while in games such as Dungeon Siege, your character
is used very little.
Are wingmen available for hire?
Unfortunately, no. At this time, it is not possible to hire
wingmen to escort you. You can however join formation with
other vessels if they are going the same place as you and
their attitude torwards you is friendly, and some storyline
missions may require you to partner up with multiple other
people. However, for most of the game you will be alone, with
only yourself to keep you from joining the Vacuum Breather's
club!
How many missions are available?
The latest word from Digital Anvil is thirteen storyline missions.
This may seem like a small number, however many are spread
over a period of time and into small chunks, to make them
last. The game uses nearly 2 hours of in-game cinematic sequencesIn
addition, there are literally thousands of non-storyline missions
that you can play at the same time, if you wish, to add replayability.
What kind of commodities are available?
Digital Anvil has said the amount of commodities for trade
should be around twenty different goods. A recent video confirms
at least five commodities: Consumer Goods, Engine Components,
Luxury Consumer Goods, Pharmaceuticals, and Water Ice, which
appears to be the cheap "poor man" resource for when you're
really in a bind! We expect to learn more as the game gets
closer to release. Stay tuned!
What weapons are available?
Digital Anvil has said that they currently have plasma blasters,
heavy ion blasters, lasers, mass drivers, railguns, proton
blasters, gamma beamers, rad missiles, heat-seeking missiles,
homing missiles, plasma mines, explosive mines, and so on.
We suspect that there are more types, and certainly variations
of each. So expect lots of different weapons!
How does the money system work?
Freelancer appears to use the standard sci-fi "credits" system.
Money will be earned by completing missions from various NPCs,
mining from planetary rings and nebula, and tracking criminals/persons
down as a bounty hunter. Money will then be used to purchase
commodities, repair your ship, buy parts, weapons, bribes,
and just about any function you can think it would be useful
for!
Freelancer's economy will be one of the most advanced yet
in any game on the PC! Supply and demand will play a large
part in the prices of goods in a given area, based on several
factors. First, if a space station near a mining planet is
selling ore, then you can expect prices there to be low. You
can then purchase some and take it to a space station that
has no mining planet nearby (nearby as in within one or two
neighboring star systems) and where the demand is high (perhapse
a manufacturing station) and sell it for a high price, and
so on. Second, pirates raiding merchants (or not!) effects
price. If a large convoy of freighters is raided on it's way
to deliver food and supplies to an planet, and they are in
need, you can expect prices to shoot up dramatically. So finding
one or two lucrative trade routes will not last very long
for a trader, seeing as how prices can fluctuate often!
Can we play Freelancer after the story is
completed?
Fortunately, yes. There are many missions to play in Freelancer,
and it is quite possible that most people will not play every
last one of them. The sheer number of missions in Freelancer
massively increases the replayability. It is also possible
that Digital Anvil may release updates or small add-ons with
even more missions, though it hasn't even been hinted at indirectly.
How do saved games work?
Saved games will work pretty much the same way they do in
all games, except you will only be able to save on space stations
and planets. This may upset some people, however it should
greatly increase the "adrenaline" factor in Freelancer quite
a bit. In many games, it is possible to save at any time,
and many people save ever thirty seconds, which can really
ruin the experiance as far as "rushing to the jump gate" while
pirates whittle away your read shields, and so on.
How many systems are in the game?
As of GenCon 2002, Digital Anvil has said that there is exactly
43 star systems currently in the game. Each system boasts
anywhere from at least 3 to as many as 10 different explorable
areas. A current rough estimate puts the number of seperate
explorable areas in the game at around 400! Each system has
unique planets, stations, terrain, people, and commodity prices.
The amount of work put into each is astonishing, considering
the amount of systems. Travel is accomplished by flying through
"trade lanes" that accelerate you to an extremely high speed
to the other end of the lane. Pirates can disable these to
stop ships in the middle of transit, and you can do the same.
You can fly to planets and stations, manually (however you
cannot land on stations manually) however it will take some
time.
Travel between star systems is done by traditional jump gates,
which carry you between the systems. Some gates may require
"keys" to gain access to them, which may be acquired by completing
certain missions.
Can we really go anywhere we want?
Yes! In many games, the background is decorated with a small
blur of color, or a 2D bitmap of a planet or star. In Freelancer,
each nebula, planet, star (not the little ones like you see
in the sky at night), and object is rendered in 3D and you
can fly up to it using the trade lanes or just pointing at
it and going for a cruise. Even the star in the center of
a system is rendered, and will damage (and destroy) you if
you fly too close to it. Other terrains include badlands,
asteroid fields, mine fields, debris fields, and more.
How dynamic is the universe?
Very! Digital Anvil has said that each time you play the game,
something different will happen. A transport may come under
attack and send a distress signal, or it may not. Prices for
ore on Pittsburg may drop to all-time lows five minutes after
you purchase a thousand credit's worth or not. Even Freelancer's
version of the Air Traffic Controllers will say different
things, depending on what ship is wanting to dock or pass
through the area (or not!) at the time. Even NPCs change.
One day we might walk into a bar and see a person offering
a job to chart an asteroid field... or we may not!
How does the interface work?
The interface is primarily mouse driven, and is very clean
and efficient. The various menus can be opened and tucked
away to be hidden so as to not block your view. Instead of
controlling your ship with a joystick (which should be an
option) you will control it with your mouse via the neuronet.
The neuronet is the system, which steers your ship. It performs
maneuvers, goes where you tell it to, and allows you to target
and "enjoy the view" while still requiring you to manage it.
You can use the mouse to steer manually, and make speed adjustments,
but during combat the neuronet will handle most of this, while
you tell it to perform different maneuvers. For more information,
you should read the excellent article on ship control here.
A complete breakdown of how the NeuroNet system works can
be found at this excellent preview over at Lancers
Reactor.
So are we be able to use a joystick?
Right now joystick control in the game is most likely a no.
The last betas of the game being shown off around trade shows
have had no joystick option at all. Now well that can still
be changed, it just doesn't seem to fit in with DA's plan
for the game. Sadly for those joystick users out there, you're
going to have to learn to stick with a mouse+keyboard combo.
Can we eject?
It is not known at this time whether or not the player can
eject from his ship. Seeing as how in all the various gameplay
videos we have seen of Freelancer, not once has a pilot ejected
from his fighter. However, it might not be implemented at
this time, so this is valid proof that we can or cannot eject.
As always, we should know more closer to release.
Are there black holes and other objects
in Freelancer?
Yes. Digital Anvil has said that there are various objects
like black holes in Freelancer, and if you fly too close to
one, something bad is bound to happen...
Is there a demo?
Yep, you can grab the demo here.
Where can I find further information?
There are several fansites devoted to Freelancer, and each
of them has different information. Lancers
Reactor and Lancer
News are two of the best currently available, and are
updated the most often. Definitely check them out if you want
to read up some more on Freelancer!
Can't find the answer to your question? Ask
us and we'll
do our best to answer it!
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